Surrounded now loads spritesheets and Lua files from a mod directory, switches between two spritesheets (with tile sizes determined by Lua) at the press of a button, centres map displays that are smaller than the game window, and smoothly scrolls map displays that are larger than the window. The player sprite is animated, and characters face in the direction they last moved (an aesthetic effect only). Each actor has a green/red health bar on its left, but they're currently upside-down.
Not really progress, but character sprites are randomly selected when spawned, so screenshots look a bit more interesting. Character sprites are all from opengameart.org.